Thursday, October 3, 2013

Luigi's Mansion: 3spooky5me




On Friday we played Nintendoland, the main attraction of which was the mini-game based off of Luigi's Mansion. This game demonstrated the concept of asymmetric multiplayer, or multiplayer where different players are granted dramatically different abilities. Think about how this game pits four players against one, yet still feels balanced through the lone player's different abilities. Think of another idea (Or existing example) of asymmetric multiplayer in video games and explain how it could be (Or is) Balanced around the vastly different tools players are given to work with.

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