Tuesday, January 19, 2016

Maze of the Forbidden Carrot







In the Maze people disappear, no one knows why they do. Every person who enters the maze never comes out. There are all sorts of people who attempt the maze some are tall, some are short, some are fat, some are thin, some are woman and some are men. the only thing they have in common is the hunger for the forbidden carrot.

My Maze



I thought this was by far the best thing we have done in this class. My maze was really awesome to make.But the thing I don't like about my maze is that the floor is glitchy because I added to many textures. I do like it though because it makes the floor look really cool.I feel like my maze could be used for a sniping battle in a call of duty game.






Undertale


This weekend I bought Undertale after hearing about it online and how it is such a great game. I started playing it and was delighted that the tag line was true. "The RPG game where you don't have to kill anyone!" The game had a happy tone, and I decided that I was going to save everyone in my first play through. But that is the draw, it was up to the player to decide who will live, and who will die. Each play style has its own draws, with the player have the control of how the game plays out. If the player decides to kill everyone, then it would feel more like an older RPG where you have to grind in certain areas, but after a certain number of monsters, they would all be gone, none would be in the towns, or fight you anymore, and the atmosphere changes to show what you have been doing. If you save everyone, then towns are filled, and you can even friend people who you thought were your enemies. That is why Undertale is great, since it is the first RPG where no one has to die!

UDK Maze

Making a maze with UDK was pretty fun. The repetition of making the walls showed me the actual amount of time it takes to make something as simple as a maze. It gave me a new view on game development. The maze I created was somewhat bland and lacked eye catching features, this is mostly because I ran out of time to add aesthetics. Although as simple as it is I like the simplicity and somewhat unfinished look of it. The only thing I dislike is how short the maze is, I wish I had more time to add to it. The goal behind my maze is to find  a magic sword that is in the possession of the greatest warrior ever to exist. 






  
 




My maze was very fun to make. I made many changes as I continued building it, but my main idea stayed the same. I wanted it to be difficult to solve, but to have a rewarding ending. I tried to make the ending area as pleasant and peaceful as possible, as opposed to the bleak colorless maze area. I wanted to add music as well as footsteps to the game, and possibly even enemies, but I didn't have enough time. I really enjoyed using UDK to make this game, even though at first it was a little intimidating, I became comfortable with it after a while. It became pretty easy to use for the basic level design that I was doing. This is the project that I am most proud of from the entire year. 

Maze

\
This is the view at the start of the maze. It almost looks like a dead end, but it isn't.

After rounding the first corner, you find this. There are many paths, only one will work. 
This path is the one that works.
 This path is a dead end.
This is the end of the maze.
This is a top view of the entire maze.

The maze is more difficult to solve in this format than it would be as a two dimensional maze. This is likely due to the lighting. Dead ends and openings appear very similar. In addition, you don't know where you are trying to reach, as the walls are blocking it from your view.

UDK maze

Working with UDK was different than any other game creation engine than I have worked with before. It was much more powerful than Unity, which was interesting to be able to have a stronger engine, but it was much more complicated. Learning the basics was interesting, but to be at a professional level would take much more time than we had, which was a problem because then there wasn't enough time to learn how to use kismet. UDK was a great engine, and after I figured out how to use it, I could do so many more things than I had thought. Making a maze was a challenge to me, since the way to add objects was much more complicated than other engines, but the mechanic was set up so you can make much more intricate shapes, which was something that made it a joy to work with, since it made it possible to fill in tiny gaps that you had missed without layering over the previous objects. Overall, it was fun working in UDK, and I would like to spend more time learning how to use it well.

UDK Maze


Its a maze, its got two floors the floor on the first floor is water.  its dark and it has creepy ambient sounds.  Its not hard to solve it could be better, honestly I was very annoyed with the udk editor.  The developers could have made that software way easier to use but I guess that wouldn't be enough fun for them. There should be more floors, more skins, better lighting, and more twists and turns in the maze.  It should be harder to solve but I'm just not good enough at using the software to make it a better maze.  I wish there were trees or mobs or something.  But I don't know how to do either of those things so...The water floor is okay I guess but I feel like its too distracting because the water keeps shifting and while that's creepy and I was going for creepy, I feel like there's too much going on in the floor and not enough going on in the maze itself.  Its just not mentally challenging, it could be level one in a much bigger game but there aren't any other levels.
I made a map for UDK of ancient ruins check out these photos. In this map, you wake up finding yourself in the 23rd demension. You can't use the ancient weapons that are lying on the ground because you don't have enough fragments for them.

Wednesday, December 16, 2015

Mortal Kombat


I played Mortal Kombat X for the first time. My impression was wow. i loved the graphics and the fatalities and brutalities. my favorite character to use was Liu Kang, he is a close quarters combat character. Liu Kang doesn't deal as much damage as the others but he is one of the faster attacking characters that if you land a combo it can deal an insane amount of damage anywhere between 31-80% of the opponent's health bar can be taken away.

Mortal Kombat X review

Mortal Kombat X dominates other fighting games (Street Fighter, Injustice, Tekken, etc.) With its cutting-edge graphics and out-of-this-world enviorment, Mortal Kombat X is one of the best fighting games of 2015. Mortal Kombat X has a lot of interesting features, like custom intro diologue, throwing stage items such as: skeletons, kettles and even civilians! I give the graphics a perfect 10/10, the enniorment a 9/10, the character design a 10/10, custom diolouge 10/10 and soundtrack a 8/10. I especially like playing as Erron Black, because he is overpowered.

Documentary

Indie Game: The Movie highlights the difficulty of developing indie games, while also showing the potential rewards. I think they were more focused on the rewards, as none of the games shown were failures. The film may have been meant to encourage viewers to design their own games. However, it did not give very much information on how to succeed within the field.

Indie Games film

        I thought that Indie Games was a good documentary about how these four people in the film had worked really hard to make their games and was worried how people would react to their games. The 2 men who made the game Super Meat Boy were Edmund McMillen and Tommy Refenes who took years to make this game and was worried that people wouldn't like their game but they ended up liking it and it put such a relief on them after it was rated in the top 5 Xbox games. The maker of FEZ Phil Fish, when he went to PAX he was worried that his game was going to be bad. But some people were finding glitches and it made him feel worse and think that no one would buy his game, but people ended up still liking his game because of how the game was pixel looking and how the character was 2 dimension but the background and the land was 3 dimensional. The maker of Braid Jonathan Blow wasn't satisfied what some people said about his game but it ended up being a really good game.

Indie Game: The Movie

Indie Game was an excellent documentary about the developing process of multiple indie games, from the perspectives of the developers. It highlights the struggles and anxiety involved with the process, as well as the reward. The development of Fez and Super Meat Boy were the main focuses, as well as some details about Jonathan Blow's experiences after releasing his game Braid. I thought that the film did a great job of showing just how hard making a game is. The time constraints, combined with the financial problems and the sacrifices of a social life and time with loved ones. There are many other individual difficulties, but when the game is successful, the reward seems worth it.

Friday, December 4, 2015

Age of War: 2

Age of War 2 was a fun game. The objective is to protect your base, while creating troops to destroy your enemy's base and troops. As the game progressed it became more addicting. When you first open up the game it gives you a screenshot tutorial, showing you what all the different buttons do. This way of teaching how to play the game worked for me but may not work for others. It was very brief and did not let you play the game while it taught you. Essentially, it just threw you into the game expecting you to know what to do based off of one tutorial screenshot.

Free Play Friday

         The game that I played was Age of War. This game is strategy game and its not that difficult but it can get boring after a while because you have to keep upgrading your tower so it doesn't get destroyed quick but at the same time you have to send out troops to help get money to upgrade your tower and also to defend the tower. But I also thought that it was also cool how you could evolve to get better troops and also how your tower would change when you evolve. This game isn't that hard to play, you just have to know that there is certain amounts of money for certain characters and also for turrets. You can find that out from when you kill enemies you would get money and then for what ever character you want it shows the amount they are worth. If you don't have enough you would have to wait until you get enough. But this game is a little laggy so it would sometimes take longer to get certain troops or specials in the game.

Thursday, December 3, 2015

Free Play (and Writing) Friday!



Good video and computer games represent some of the best- designed, most user-friendly technologies available. In this assignment you will analyze how the learning environment of a favorite video or computer game teaches its users to play while also challenging and motivating them.


Find a game or two of your choice on the interwebs.

Give a brief description of the game you played with a screen shot.

Report how the game you have chosen goes about teaching players how to play.

Think about and assess the strengths and/or weaknesses of the game as a learning environment.

Game

http://www.philome.la/fryematte/a-normal-day-maybe

Twine Game ( basketball practice)

Here is my twine game. http://philome.la/fryematte/basketball-practice

Tuesday, December 1, 2015

image in your twine story

Copy this html code and  replace " the url with your image " with the url of your image.



<img src="the URL of your image" width="500" height="300" alt="Two foxes">

Monday, November 23, 2015

Star Wars BattleFront

        In my opinion this is going to be one of my new favorite Star Wars game now because it is kind of like call of duty but with Star Wars characters and background. How this game reminded me of call of duty is that you had an option to choose from co-op, multiplayer, survival. In Call of Duty there is the option to choose to do the campaign, multiplayer, and zombies I thought the graphics were really good.My favorite part of the game was that you could have a Jedi battle between Darth Vader and Luke Sky walker. I just really like this game because I have always been a Star Wars fan.

Star Wars Battlefront

The game Star Wars Battlefront seemed to be fluid and have flow. I only played for a short amount of time but it was pretty user friendly. The game runs on the same engine as Battlefield 4 which is the Frostbite 3 engine. Although both games run on the same engine Battlefront did not seem to be as destructible as Battlefield, meaning the map wasn't as dynamic. Battlefront has different game types and I was only able to play PvP. The bots in the game seemed to function alright they weren't too stupid but still worked well enough to shoot at you. All in all the game seemed to be fun even though they left stuff out.

 

 

Star Wars Battlefront

Star Wars Battlefront was a fun game to play, especally since you can play with another person on the same console, which is something that not many games have anymore. Battlefront has tie ins to its predacessor from the ps2, where you can play as either a main character or as a normal troop. While the difference is that you choose before if you are a main character for the battle or not, wheich is different than the old game where you had to build up a meter to be able to be a hero for a bit of time. The maps for battlefront are very different in both look and design, although you have to pay for the season pass to play about half the maps there are, which is something DICE is known for. There are also vehicles that you can drive, which adds to the overall game. Then there are a few different game modes that are fun to play. Overall Battlefront is a fun game that is a good addition to the star wars games that bring much needed life and fun into this game franchise.

Star Wars Battlefront 3

I found the co-op gameplay in Star Wars Battlefront to be quite fun. I also love how there are co-op missions you can do with friends which has a slight story in it. In my opinion I think Dice did a great job with the game, I love how if you shoot something how sparks fly out and leave a scorch make where it hits. In co-op when you play against friends I love how its not just you and your friend, it has A.I. which follow you and you can give them commands.

Star Wars battlefront + couch co-op

Cooperative game-play, whether couch co-op or online, is always fun and beneficial, in my opinion. Ultimately, I prefer playing couch co-op since I've been playing couch co-op for years, and it's fun for friends to come over and play cooperative games, which isn't possible with games that are only online. In my opinion, couch co-op is also better since that way, only one person has to spend the money buying the console, game, and controllers, whereas with online cooperative both people need the console, Playstation Plus/Xbox live, the game, and headsets so that they can talk to one another. I also appreciate couch co-op more because there is more human interaction, the person is actually in the room with you, rather than you just hearing their voice. Playing Star Wars Battlefront was really fun, and I feel like without those elements provided by couch co-op, I would have enjoyed it much less than I did.
Star Wars: Battlefront is a cool game and all but... It should also be on Xbox 360, PS3, Wii U and Nintendo 3DS. I give Star Wars: Battlefront a 9 out of 10

STAR WARS!!

Cooperative gameplay (often abbreviated as co-op) is a feature in video games that allows players to work together as teammates against one or more AI opponents. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch. Playing simultaneously allows players to assist one another in many ways: passing weapons or items, healing, providing covering fire in a firefight, and performing cooperative maneuvers such as boosting a teammate up and over obstacles.

Write about your experiences with Battle Front and how in general playing Couch co op compares to past experiences playing online coop.


you can also critique the game and talk about why you did or did not like it.




Star Wars Competitive Couch Mode

The Star Wars Games was okay, I liked the game mechanics but as I don't play FPS often I had a difficult time figuring out which button did what initially.  I don't really like the competitive couch mode because it splits your screen ion half and sometimes I accidentally start looking at the wrong screen which can get confusing.  The graphics were pretty good, and the character moved pretty well, though you would occasionally get stuck on a rail or something.  All in all, it was a pretty good game.

Thursday, November 19, 2015

Fallout 4 review.

I have played fallout before but have never really gotten into it. Fallout 4 is somewhat fun. I don't think I'm going to buy it though. At least not right off. If I were to get it, I would wait for the price to drop. The game has a good story and plot. The graphics are decent and the game is fairly pleasing to look at. I could see myself getting into the game and being addicted to it. But it is too slow paced for my liking. I lean towards PvP based games. I enjoy games like Battlefield and Halo.

Fallout 4 - Lars

Fallout 4 is the best game I have played in a while. Having played Fallout 3 as well as Fallout 3: New Vegas religiously, I am a huge Fallout fan. The setting of the games and the art style and music all work so well together to immerse you completely in the game. The empty, dead atmosphere makes you really feel like you are in the game. Also, the customization of armor and weapons along with the town creation system makes the game feel completely unique and custom to the way you want to play the game. The graphics are also very nice to look at. The same Fallout look that was present in 3 and New Vegas is also in Fallout 4, however it looks much better and more realistic. Finally, the game play is fantastic. Fire fights are extremely fun and play very well. Using V.A.T.S. adds a unique element to fighting that is not used in any other games. Also, your followers actually are effective and helpful in combat.  Overall, Fallout 4 is an incredible game that I highly recommend. If you enjoy open world RPG's with expansive customization, great atmosphere, and good combat, then you should play Fallout 4.

Recommended because you liked Skyrim and Oblivion:

Fallout 1, Fallout 2, Fallout 3 (Game Of The Year Edition), Fallout: New Vegas and Fallout 4. The Fallout series is popular due to the success of Doom, Doom II, Doom III, and The Elder Scrolls III: Morrowind. In Fallout you are roaming The United States 60 years in the future. The Fallout franchise is Bethesda's version of the best selling First Person Shooter series, Call Of Duty.

Tyson's review of Fallout 4

In my personal opinion, Fallout 4 is an extremely fun game. Since I got it last week I've put in about 26 hours into playing, and haven't gotten bored yet. Fallout 4 is a huge game, with a map that encompasses the entire Boston area, and everywhere you go you can find some new location, or something to fight. I prefer Fallout 4 to the previous Fallout games since in the older games it was much more difficult to play. This difficulty was largely due to a continuous back and forward movement of the gun, and your guns breaking down as you used them. By removing these two features, my experience playing the game has been drastically improved. Another major appeal of Fallout 4 for me is the idea of making your own character and developing their personality through dialogue choices and the ability to have companions with whom you can develop relationships with characters that each have their own unique background. 

Fallout 4

Fallout 4 was an okay game, the graphic were most certainly amazing, at times it looked like reality.  Something to expect from AAA games, I think I would have liked it better if we'd started from the beginning and had gotten a better grasp of the story.  Since we were dropped in at level 20 with no knowledge of the story, I had a difficult time understanding what was going on.  I wasn't really motivated to go a clear out areas with raiders and mutant creatures, because I didn't have a clear end game.  But the game was clearly set up with an endgame in mind, with free play elements that change the outcome of that goal.  Since we missed the beginning of the story, we also missed the introduction of our character, I wanted to know his story, his motivations, etc.  The mechanics also weren't the best, it was sometimes difficult to have the metal suit how you wanted.  Which is especially vital when an enemy gets close to you.  I also would have been less frustrated with the controls if we had started from the beginning where the enemies are easier to defeat.  Still, it is certainly a gorgeous game with a great soundtrack; the game mechanics could use a little work I think, and I would have liked to know the story.  But all in all Fallout 4 did not disappoint.

Image result for fallout 4

Fallout 4

I liked Fallout 4. Even with no instructions and no tutorial, I could figure out what I needed to do, and I was somewhat okay at it. Although I hadn't played any of the Fallout games before, I want to buy Fallout 4 after playing for 5-10 minutes.

Fallout 4

   I didn't really like this game because I didn't get enough time to play it, and I didn't get the full affect of how to play it because I don't know the story and how to do things in the game. I wouldn't buy this game because I don't find the time period of this game that fun, and when I played it I just felt lost and confused.