Friday, October 24, 2014

Feminest Frequency

 I do agree that a lot of games that are made always have the same goal of saving a damsel in distress and not having a female main character, which I do find offensive in the eyes of a woman.But to me it's more of like a fantasy like I want to play these games and imagine that I could be someone strong and mighty and someone to protect or potentially save the person I love. I don't think these games are at all intentionally trying to be offensive (except for some) and there really just showing men's appreciation for women showing that we would go through treacherous obstacles and insanely dangerous enemies just to save our significant other.

Thursday, October 23, 2014

Feminist Frequency

Feminist Frequency is a video webseries that explores the representations of women in Video games and pop culture narratives. Created by Anita Sarkeesian in 2009 to encourage critical media literacy and provide resources for media makers to improve their works of fiction.

Write a brief, three to five sentence summary of the videos we watched.

While watching the source, what is something new or interesting that you agreed with or disagreed with or learned? Why did you find this interesting?

Would you recommend this video to another student or not?  Explain why you would or would not recommend it.  

Tuesday, October 14, 2014

Dark Souls VS Shovel Knight

I only played Dark Souls, but Shovel Knight seemed more fun from what I saw. Dark souls was very hard to control. The camera was almost fully manually controlled, and rarely aimed in a helpful direction. Any time I attacked I would lose control of the character until the animation was more than over. The combination of these two problems made for a frustrating experience.

Shovel Knight looked to be easier to control and the camera had no problems with being helpful. In addition, it had a far more original concept.

Maze Runner

Shovel Knight V Dark Souls

Friday you played Shovel Knight and Dark Souls, both are contemporary games playing with the trope of knight and shining army.  Explain which was more fun to play and why. Consider Csikszentmihalyi Flow chart where would each game go on the chart.  Can a platformer game be as fun and emersive as an  open world 3d action role playing game? How? Why?

Wednesday, October 8, 2014

Hyper Camelot

Get all the blue circles to open the red door and get the star! Use the arrow keys to move the the character

Tuesday, October 7, 2014

Mega Man

I believe that Megaman is a really great platforming game. The controls are tight, and the game itself is very unforgiving. When you make simple mistakes, it's because you as the player don't have the ability to make a jump, or to learn the pattern of a boss you may be fighting. When a player falls to his death, or ends up getting killed from an enemy, its ultimately the player's fault, and you have no one to blame but yourself. More games have been doing this more recently, such as Dark Souls, Shovel Knight, Cave Story, so on and so forth. Since the challenge level is high, players feel anxiety in Megaman's more intense moments. But when they beat a level, they get a greater payoff, and a sense of accomplishment will rush over them, as they truly deserve the rewards they would receive, in either beating a level or beating the game.

Monday, October 6, 2014


Megaman for me was not very fun at all. It was frustrating and the mechanics of the game were just terrible. I think megaman is gonna fall in the boredom category. Megaman would also fall in the relaxtion category as well. the reson for this that it doesnt excite you.

                                                 MEGA MAN: I liked mega man you cant really get board when playing this game. My anxiety when playing would probably be in the middle. the control would be high because they where pretty hard to figure out.

forza horizon: the controls are really easy. and if you just drive around you can get really board. your anxiety goes up when you race.  


MEGAMAN: Meagaman for me on this chart would be in the anxiety range because I was very unskilled at the game and it was very challenging. I wanted to keep playing though because I wanted to improve in beat the game but after a while of playing I could see it becoming frustrating.

MARIO KART: Mario Kart I would place in the Control range because Mario Kart isn't very challenging but some levels of the game can be challenging and I think I have a high skill level in Mario Kart so that's why I would place myself in the Control range

JACK'S GAMES: I would place myself in the in the Worry range because Jack's games are a medium challenge level and i'm not very skilled at any of his games but they were amusing enough to keep you coming back and playing.

Megaman Rating and other stuff

Megaman was extremely hard and very frustrating for me. On the flow chart I would rate Megaman and myself to anxiety because of it's rage inducing attributes. Games like Pokemon would fall under relaxation for me cause those are insanely easy games but still stimulating. Destiny would be in the control category for me because it's somewhat challenging, but it's more fun than anything. The last and final game is Guitar Hero 3, which can be extremely challenging, but do able. I rate it FFFFLLLLOOOOOOWWW.

The flow chart of mega man and other games

After playing mega man and seeing the chart, I believe the game falls under the anxiety. When I played it I had now fun at all it was frustrating and boring at the very least. It wasn't that it was hard it was that it was hard and not entertaining. compare it to dark souls which is also a difficult game but I enjoyed it immensely, I would put dark souls as arousing lol. Borderlands is a lot different it has a low skill level But it is just as fun as dark souls if not better. It goes to show that great games can come in all skill levels and complexity

Mega Man Flow

In my personal experience, Mega Man fell into the chart's Flow category, next closest to Arousal. The game was very difficult, however not the most difficult possible. I was moderately skilled and was able to beat most challenges I came across, but they were not easy. Mega man was fun, but I would have to practice more to really enjoy it.

Megaman with Respect to Flow (IN THREE SENTENCES)

I'd say Megaman was probably in the Flow range for me. It was hypnotizing and fairly difficult to give up. I wasn't particularly good at it, but I felt like I had to win, which was intoxicating and spoke to the human need for closure to problems.

Mihály Csíkszentmihályi

Flow, also known as Zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does.  Mihály Csíkszentmihályi chart shows how it works on an axis.
Thinking about the 1987 NES Mega Man game where does it fall on the flow chart for you and why? After examining Mega Man think about three other games that would fall into completely different categories and why.