Friday, September 20, 2013

Playing Like a designer: Megaman X


Answer these specific questions based off of your experience playing through Megaman X with the new skills you've learned from playing like a designer.

1. At what point did the design of the first level force you to learn a new skill to progress through the game?

2. Was it difficult to observe the design of the game while playing it?

3. What mechanics were important enough to be used as the primary commands? What mechanics were less valuable, and could be pushed to less accessible buttons?

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