Tuesday, January 21, 2014
Some of the gameplay features that were added by Bungie to Halo 3 that makes the gameplay different from that of doom was the mechanics that allowed the play to move more freely and efficiently. In a game like Doom, the player in redistricted to moving more left to right, yes they can view up and down and so forth, but not with the ease as in Halo. This easy movement allows the player to move faster being able to make more moves and use more stragie movements against their opponents. With this new movement of characters, players I noticed make two choices of play, they can either take a run and gun approach, the normal Call of Duty approach or they can play a little more conservative and think about what they want to do. This is what Halo allows, it allows this flexibility of play. The main change that can be seen between Call of Duty and Halo 3 is the character progression of a player after a game. In a game such as Call of Duty, the character gains experience that levels the player up and unlocks things. In a game such as Halo, XP means nothing and neither does your characters level, it only shows the frequency of play. Your player is developed through wins.