Wednesday, December 3, 2014

Nonlinear narratives don't follow rules of space and time.

A linear narrative starts at the beginning and reveals each detail as it each occurs in space and time.

A happened, then B, then C, and finally D.
Nonlinear narratives don't follow rules of space and time. They can start and end at anytime in the trajectory of the plotline.

C is described first, followed by A, B, and then D.
-or-
D starts, followed by A, then jumps back to C, and ends with B.
The movies Memento, Waking Life and the television show Lost and episodes of Sherlock are great examples of nonlinear storytelling. Slaughterhouse Five and Fight Club are great literary examples of nonlinear narration. Adding an element of agency and choice to the reader makes it interactive. 

Question: Why or why not in the 21st century are nonlinear and or interactive storytelling so popular and effective?


Please write at least one paragraph and include an image.




Thursday, November 20, 2014

Flowchart


Argumentative Essay:



Video games, beneficial or detrimental? Can playing games for an extended period of time make you more aggressive? Reflecting on your own experience what have games done to your moods. Please write a post reflecting on how games effect your life in negative and or positive ways.

Friday, October 24, 2014

Feminest Frequency


 I do agree that a lot of games that are made always have the same goal of saving a damsel in distress and not having a female main character, which I do find offensive in the eyes of a woman.But to me it's more of like a fantasy like I want to play these games and imagine that I could be someone strong and mighty and someone to protect or potentially save the person I love. I don't think these games are at all intentionally trying to be offensive (except for some) and there really just showing men's appreciation for women showing that we would go through treacherous obstacles and insanely dangerous enemies just to save our significant other.

Thursday, October 23, 2014

Feminist Frequency




Feminist Frequency is a video webseries that explores the representations of women in Video games and pop culture narratives. Created by Anita Sarkeesian in 2009 to encourage critical media literacy and provide resources for media makers to improve their works of fiction.

Write a brief, three to five sentence summary of the videos we watched.



While watching the source, what is something new or interesting that you agreed with or disagreed with or learned? Why did you find this interesting?




Would you recommend this video to another student or not?  Explain why you would or would not recommend it.  

Tuesday, October 14, 2014

Dark Souls VS Shovel Knight

I only played Dark Souls, but Shovel Knight seemed more fun from what I saw. Dark souls was very hard to control. The camera was almost fully manually controlled, and rarely aimed in a helpful direction. Any time I attacked I would lose control of the character until the animation was more than over. The combination of these two problems made for a frustrating experience.

Shovel Knight looked to be easier to control and the camera had no problems with being helpful. In addition, it had a far more original concept.

Maze Runner

Shovel Knight V Dark Souls

Friday you played Shovel Knight and Dark Souls, both are contemporary games playing with the trope of knight and shining army.  Explain which was more fun to play and why. Consider Csikszentmihalyi Flow chart where would each game go on the chart.  Can a platformer game be as fun and emersive as an  open world 3d action role playing game? How? Why?

Wednesday, October 8, 2014

Hyper Camelot

Get all the blue circles to open the red door and get the star! Use the arrow keys to move the the character

Tuesday, October 7, 2014

Mega Man


I believe that Megaman is a really great platforming game. The controls are tight, and the game itself is very unforgiving. When you make simple mistakes, it's because you as the player don't have the ability to make a jump, or to learn the pattern of a boss you may be fighting. When a player falls to his death, or ends up getting killed from an enemy, its ultimately the player's fault, and you have no one to blame but yourself. More games have been doing this more recently, such as Dark Souls, Shovel Knight, Cave Story, so on and so forth. Since the challenge level is high, players feel anxiety in Megaman's more intense moments. But when they beat a level, they get a greater payoff, and a sense of accomplishment will rush over them, as they truly deserve the rewards they would receive, in either beating a level or beating the game.

Monday, October 6, 2014

Megaman

Megaman for me was not very fun at all. It was frustrating and the mechanics of the game were just terrible. I think megaman is gonna fall in the boredom category. Megaman would also fall in the relaxtion category as well. the reson for this that it doesnt excite you.
                                   






                                         
                                                 MEGA MAN: I liked mega man you cant really get board when playing this game. My anxiety when playing would probably be in the middle. the control would be high because they where pretty hard to figure out.

forza horizon: the controls are really easy. and if you just drive around you can get really board. your anxiety goes up when you race.  

Megaman


MEGAMAN: Meagaman for me on this chart would be in the anxiety range because I was very unskilled at the game and it was very challenging. I wanted to keep playing though because I wanted to improve in beat the game but after a while of playing I could see it becoming frustrating.

MARIO KART: Mario Kart I would place in the Control range because Mario Kart isn't very challenging but some levels of the game can be challenging and I think I have a high skill level in Mario Kart so that's why I would place myself in the Control range

JACK'S GAMES: I would place myself in the in the Worry range because Jack's games are a medium challenge level and i'm not very skilled at any of his games but they were amusing enough to keep you coming back and playing.

Megaman Rating and other stuff

Megaman was extremely hard and very frustrating for me. On the flow chart I would rate Megaman and myself to anxiety because of it's rage inducing attributes. Games like Pokemon would fall under relaxation for me cause those are insanely easy games but still stimulating. Destiny would be in the control category for me because it's somewhat challenging, but it's more fun than anything. The last and final game is Guitar Hero 3, which can be extremely challenging, but do able. I rate it FFFFLLLLOOOOOOWWW.

The flow chart of mega man and other games

After playing mega man and seeing the chart, I believe the game falls under the anxiety. When I played it I had now fun at all it was frustrating and boring at the very least. It wasn't that it was hard it was that it was hard and not entertaining. compare it to dark souls which is also a difficult game but I enjoyed it immensely, I would put dark souls as arousing lol. Borderlands is a lot different it has a low skill level But it is just as fun as dark souls if not better. It goes to show that great games can come in all skill levels and complexity

Mega Man Flow

In my personal experience, Mega Man fell into the chart's Flow category, next closest to Arousal. The game was very difficult, however not the most difficult possible. I was moderately skilled and was able to beat most challenges I came across, but they were not easy. Mega man was fun, but I would have to practice more to really enjoy it.

Megaman with Respect to Flow (IN THREE SENTENCES)

I'd say Megaman was probably in the Flow range for me. It was hypnotizing and fairly difficult to give up. I wasn't particularly good at it, but I felt like I had to win, which was intoxicating and spoke to the human need for closure to problems.

Mihály Csíkszentmihályi

Flow, also known as Zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In essence, flow is characterized by complete absorption in what one does.  Mihály Csíkszentmihályi chart shows how it works on an axis.
Thinking about the 1987 NES Mega Man game where does it fall on the flow chart for you and why? After examining Mega Man think about three other games that would fall into completely different categories and why.

Tuesday, September 30, 2014

Second Scratch Game

You may have to hover over the berry for a while to eat it.

Spooky Scary Kombat

fight for who's scarier! Bump into each other to kill each other slowly! The first one completely gone wins!

Monday, September 29, 2014

Friday, September 26, 2014

Infographic



https://www.smore.com/4nvnc-90-s-video-game-timeline

Game Mechanics of OFF

OFF, the popular French indie game by Mortis Ghost, has very basic game mechanics.

  • Arrow keys guide you in the four cardinal directions around the map
  • You can interact with objects like buttons and panels in the ground by walking over them 
  • You can interact with NPCs by pressing Enter in front of them
    • Arrow keys select replies to NPCs
    • Enter submits replies
    • When the NPC is Zacharie, the arrow keys guide you through an inventory list and enter is used to add the item to your inventory
  • Battles are randomly triggered by moving the sprite past specific, sometimes hidden spaces
    • Within battles, the arrow keys are used to select moves to make against the ghosts
    • Getting hit by an enemy attack takes away varying amounts of points
    • Hitting an enemy takes varying amounts of points away from it
    • Enter executes the move or, if selected, can heal the player if held down
    • The option to "flee" from battle is sometimes available at random
    • The option to "let the sprite take over the battle" (a sort of autopilot) is available at random.
  • Plastic blocks can save your game or return you to the game map
  • Treasure chests can be opened with Enter, with mixed results. Sometimes there is a ghost, or nothing. Other times there is an item. 
The game is available for free download here

90's video games


80's Video Games


Thursday, September 25, 2014

Game Mechanics

The Game I chose is  Little League World Series for the Wii

  • Swing
  • A, B plus twist remote left or right for different pitches
  • Shake to Run
  • A+B to use special power up
  • B to dive
  • A to jump

littleleagueworldseries.jpg

game mechanics

The game i chose is mario kart. some of the mechanics are


  • turning left and right
  • hopping 
  • sliding 
  • throw weapons
  • accelerating 
  • going backwards 
  • power up box's
  •  


Game Mechanics

The game i chose to discuss the mechanics of is Minecraft. Minecraft has some of the most unique, innovative mechanics in gaming. Minecraft's mechanics include unlimited world generation, breaking and creating anything you want, realistic environments, combat, 1st & 3rd person views, and natural and non-natural structure generation. Minecraft also has single player with many different world generation preferences, and multiplayer servers which have there own mods that add brand new mechanics (called plugins). I won't go over the multiplayer mod mechanics because there are literally millions of them.

Game Mechanics

Hotline Miami

Unique Mechanics:


  • 8-bit art style 
  • Randomized AI 
  • One hit kill to both enemy and player 
  • Random weapon drop 
  • Animal Masks have different powers 
  • 80's music from 5 different musical artists 
  • Fast Paced Movement 
  • Ambiguous story





Snowdrift Mechanics

Snowdrift is a standard platformer, in which you can move left and right on the ground, jump, and crouch. A unique mechanic of the game is the ability to slide if you crouch on ice while moving. If you are not sliding, any enemy or hazard that comes in contact with you will hurt you and remove 1/3 of your life. When sliding, most enemies that you touch will die in one hit. In addition you move much faster.

Another mechanic is the variety of platforms. Each one changes the way you move and your ability to attack. The standard terrain is snow on stone and only allows basic movement. Stone does the same. On any kind of ice you can slide, but there are different kinds of ice platforms, including melting ice,

Wednesday, September 24, 2014

Infographic


What makes a controller a good controler.

I think the Xbox 360 controller is the best controller overall. In terms of comfort, weight, and texture feel, it fits it all. The Xbox 360 controller great comfort comes from its lay out. The way your thumbs rest on the controller feels natural and not so much the feeling you have to reach for everything.
The weight of the controller some people say is to heavy, but I have to agree to disagree. I think the weight of the controller is perfect, it's not to heavy but its heavy enough where you don't feel like you are holding a piece of plastic that's going to break after two weeks of use. The weight of the Xbox 360 controller is 9.5 ounces.



The texture of the Xbox 360 controller is really great as well and here is why. The buttons on the controller don't feel cheep, and the analog sticks have a nice grip but not to sticky that its not a pleasant feeling. And the finish on the controller it self is so smooth but so sleek that it just feels amazing in your hands.

Controller Design

Developers tasked with designing a functional controller are probably challenged to make the device light enough to hold easily, small enough to reasonably fit in a player's hands, responsive to button presses, relevant to gameplay, and visually appealing. These challenges define the entirety of a controller design beyond any initial inspiration.

Gameplay functionality is probably a priority, because if you can't play a game, no one cares how good the controller looks. This is where button placement and design begins. The most used buttons are usually the largest and/or most colorful. Secondary functions are not necessarily large, but are either colorful or close to primary buttons. Almost all buttons on the controller are within reach of either the forefingers or thumbs. Any buttons not considered a major part of gameplay are placed towards the center of a controller, so that they are not difficult to reach with the thumbs, but are in fact a reach.

Once the placement of the buttons is chosen it's likely the exact shape of the controller is decided. This is designed to hold the necessary hardware and comfortably fit in the grip of one or more hands. This engineering probably includes a lot of study and testing with 

INFOGRAPHIC (THE BEST)


Controllers

Controllers have been changed over the years to better fit all sorts of gamers. Different consoles have different controller styles, like how Sony makes the PlayStation 4 controller smaller and easier to use than the Large Xbox controller.Every time a new console comes out, the company that created it will somewhat change the controller, even if it is just a slight, hardly noticeable change.

Infographic

https://www.smore.com/1vgk0-history-of-video-games

Infographic Of Major Consoles From 2000-2009


Tuesday, September 23, 2014

Present Day Gaming (Tyler)


Have you ever watched an older person play a game like call of duty? if yes then you understand how funny it is to watch them pull up on the controller like its going to make them look up or something and/or pressing all the buttons at the same time and hoping for the best. When making a controller you have to take into hand how many analog sticks and how many buttons it has. You also have to take into hand how big the controller itself is. Some might be too big and some might be too small and they could also have issues like the analog sticks are too close together.

The Power Glove Feller!

The power glove was one of the most innovative gaming equipment ever created, too bad it was a terrible idea and a giant failure because of its inability to function properly. In the movie the wizard THE GLOVE WAS RAD but in reality it is bad, so bad. The power glove if you don't know, is a glove that you put on and wave your hand around and twitch your fingers to control the game play. Although the thing barely worked with any game causing it's downfall almost instantaneously.
 

Controller

          Challenges video games controller designers may have is hand size because not everyone will have the same hand size. Controller designers want their controller to appeal to as many people as possible so they have to make it a controller a good and comfortable size for all hand sizes. Hand size is also relevant  for where they place the buttons, designers will want all or most of the buttons in reach without having to move your hands from a fixed position. Now most controllers are similar and the reason for this may be that controller designers may have found the most optimal controller that appeals to every person who plays with a controller.

        I have a PS3 and Xbox 360 and I would have to say that my favorite controller is the Xbox 360 controller because it fits the best in my hand and I think the placement of the buttons and analog sticks are placed in a way the is comfortable and I can play for a long time having my hands stay comfortable the whole time.

Monday, September 22, 2014

The evolution of the controler(Tyler)

   controllers have come alone way from the to button controls of the 80s. now most modern controllers have an average of at least 2 sticks and 4 buttons. the shape has also come along way every handle device use to be a box with a wire coming out of the back. now they are wireless and are shaped to conform to your hand. now you can play for hours without the battery dieing or the stick breaking. controls are like cars they only get better.
 

controller

I think the first thing company's think of is how comfortable the controller will be in the gamer's hands. the more comfortable   the controller the longer someone will play. the more someone plays the more games they will buy and play.  you could have a awesome system  but if the controller not comfortable no one will play.

Super Mario Bros A Change In Gaming Forever

Super Mario Bros was a innovative and the god of platformers that stood out above all. It's addictive qualities made a very stimulating game for young and adult minds worldwide. Even the music from the game still lingers in our heads, Super Mario Bros impacted the gaming community with grace and setup a whole library of Mario games for years to come. The one flaw with Super Mario Bros for me is that its very difficult. Especially for me growing up with more arcade first person shooters like COD, a platformer that doesn't give you unlimited continues was foreign to me. Although I can tell you that I wanted to keep playing until I won. After I got over that mentality, I rage quit like any other COD match. Although the appeal for Super Mario Bros is still there and will always still be the god of platformers.

Evolution of the Controller

when a game company designs a game controller, the first thing that this object must do is the obvious, which is control. But over the years, game companies have included a factor in these game controllers that wasn't there before. This factor is comfort. Compare the controller of the NES to the controllers to the more recent consoles. Notice how they fit nicely into your palm? Well, designers did this on purpose in order to give gamers the best experience they can get while playing a game.

Essay 2-Controls



Has a non-game playing friend or family member of yours ever examined you holding and manipulating a console controller, and concluded it to be as alien to them as piloting an aircraft?

For as nonsensical as their design might seem to be to an outside viewer there are very intentional and important choices to be made when console developers design their controller, consider these questions about how controllers are designed, and respond with your own insight on the subject.

What sort of challenges would the people designing a controller have to take into account?
How would they have decided how many buttons there are, what shape/color these buttons are, and where on the controller they are?

Over the years, how have different controllers from the same company changed? Notice how, functionally, modern controllers for different consoles are almost identical, why do you think this is?
http://popchartlab.com/products/the-evolution-of-video-game-controllers


Thursday, September 18, 2014

Tuesday, September 16, 2014

My thoughts on playing Super Mario Bros.

 My experience playing Super Mario Bros was awesome. I used the character Ike and dominated. Although some people say he is cheep, I have to disagree.  I disagree that Ike is not cheap to use because of his movement speed. He is very powerful, but his movement speed makes it more difficult to use that power and apply it in the game.  If I were to suggest a character that is cheap or stupidly powerful that it isn't fair, I would say it is Gandendorf. His power is much higher than anyone else, and his abilities allow him to move around and not worry about his slow movement speed.

What I like about this game, is the concept, and how you can see yourself do good. Everything in the game makes sense, nothing pops out and makes me question the reasoning of this game.

This game compared to the older Super Mario Bros is very similar. Both games looking at a side angle, both have Mario characters. The difference between the games is the concepts, but thats about it. They both are really good games in their times, and now.


My thoughts on super smash bros. (Tyler)

well it an old game for starts and u can tell obviously, but its fun and i can see how it is a cult classic. the controls are a little weird and clunky i had a hard time getting use to it. which is almost the complete opposite with super smash brawl which has great controls but not as fun i terms of game play.

super mario bros

The difference between super mario bro and super smash bro is the objective . In the super smash bro  you have to beat the other play of the platform and super bros you have to go thru  each level and defeat all the obstacles. they have the same pov. i like the classic super mario  bros better.

Super Mario Bros. Review

I found Super Mario Bros. kindof easy because I'm used to playing Mario's rage inducing double: Cat Mario. Cat Mario is essentially mario, but most of the obstscles are invisible and kill you at random moments. God I hate that game. I liked normal Super Mario Bros. though.

Super Mario Bros. Review

The Mario games always provide joy and fun for anyone playing. The Super Mario Bros. we played was fun to play even with the lack of graphics . I liked the fun factor of the game, but there is a lack of graphics but that is ok because it was made in 1985. Mario brings out you competitive side because you just want to keep playing until you win. Some similarities between Super Mario Bros and Smash Bros the both have the same point of view and both have a fun factors.



Review: Super Mario Bros.

The original Super Mario Bros. is decently fun, but nothing incredible. There are more pros than cons, so I'll list the latter. The largest flaws I found were minor control issues and some lack of variation between levels. There were certainly distinct differences between worlds, but they were mostly visual or irrelevant. Otherwise there were interesting enemies and fighting mechanics, and the game was overall entertaining.

Monday, September 15, 2014

Super Mario Bros.

I used to play Mario Kart 64 which was very addicting as a child. It really brought out the competitive side of me. I also played other games like street fight and donkey kong country. Mario kart was very similar to smash bros. because they had the same characters and alot of the same machanics.https://www.youtube.com/watch?v=rYesvSAkPIA
My experience of Super Mario Bros. is that it is one of the best platformers out there. The controls are solid, and tight, to the point where if you make a mistake, it is ultimately your fault. However, most newer platformers seem to forget this. An example would be Sonic '06, as among it's many glitches and flaws, it has terrible handling and controlling. The video down below will show how badly the controlling in Sonic 06 is.


Super mario bros.

On Friday we played super Mario bros. this is a good game to play because it is still going even though its so many years from the original. the game has changed so much since the original. Video games as a whole have changed a lot in the past 10 years then they had in the 30 before that. with all this new technology its good to go back to the beginning just to remember what we used to have.

Super Mario Bros.

Friday we played  Super Mario Bros. the first of the uber popular Super Mario Bros. series

Briefly describe your experience playing the game and what you thought of it. Tell me what you liked about it as well as any the problems you had with it.  Compare and contrast it to a contemporary game, taking into consideration that it was made in 1985.

Thursday, September 11, 2014

My First Video Game

The first video game that I thought was really cool was Modern Warfare 2 I remember going to friends houses in 6th grade in we would play 1v1 matches on Rust and even though I sucked so bad at the game I still felt like a badass playing it after school. Those are my earliest memories of video games . S/O to the man himself Greg Roberge for supplying these sick clips

my most influential game of my childhood (Tyler mansfield)

probably the most important game of my childhood would be Star Wars Battlefront it was the first shooter that i ever played. playing as a Jedi and killing Sith lords was amazing for me.


The game that defines my child hood is Naruto ultimate ninja 3, I played it so much as a kid
The first video game that really impacted my childhood, and I played every second of everyday was Donkey Kong for the Nintendo 64. Me, my brother, and my sister all played this game as we could. Sometimes we would fight over who got to play first. The story of that game was so good, except the second to last boss which none of us could beat. It was just too hard, too much for us. The best part of the game was totally the theme song. It was my JAM when I was a little kid.


childhood video game

One of the first games I really got into is super mario 64. I used to play this with my cousins when ever he came over.


Most Influential Game

FIRST....

Welcome to the blog.. First question

What was the most important game of your childhood?
Maybe it was your first video game, maybe it was the first game you really got into. You tell me in less than a paragraph and include a youtube video.

I remember a game that stood out the most in my child hood, was a game named Castlevania. I remember the music the most, as it's extremely catchy and memorable.