tag:blogger.com,1999:blog-22290705749306754782024-03-13T07:15:48.975-07:00Video game designMr. Toddhttp://www.blogger.com/profile/13715465152226371480noreply@blogger.comBlogger621125tag:blogger.com,1999:blog-2229070574930675478.post-18976159317391060702018-12-10T05:49:00.001-08:002018-12-10T05:49:19.432-08:00<b id="docs-internal-guid-f3846314-7fff-d4b5-4000-e1bd5344f88e" style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Our game is a combat game based on a variety of characters duking it out to capture the flag.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Gameplay Rules:</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Players take turns making moves, alternating from one team to the other.</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Upon a players turn, they have the option to move up to their entire movement as indicated on the player card, then make an attack if they end their move on an enemy player.</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Combat is based on the characters number indicated on the card plus a die roll then compared to your opponents roll plus their defence number. For example if the dabber attacks Thanos todd and rolls a 3 he will add his attack (3) and then compare it to Thanos Todd’s roll plus his defence. </span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Upon death, a character returns to their teams side of the board and continues to take turn in the typical turn rotation.</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Each player has their own special ability and is allowed to use it after a number of turns but you start with the special ability.</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">First team to capture the flag 3 times wins</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">You are only allowed to use your special every 5 rounds</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Once you die with the flag is taken by who killed you</span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Red team can go over red barriers and blue team can go over blue barriers </span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">You win once you have captured the flag 3 times </span></div>
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<li dir="ltr" style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: disc; text-decoration: none; vertical-align: baseline; white-space: pre;"><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; white-space: pre;">Be SAFE!!!!!!!</span></div>
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Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-77602479087272154122018-12-10T04:51:00.002-08:002018-12-10T04:54:31.887-08:00Rules Rule !!!!!Today you will write the instructions/rules for our board game. Please write it in a google doc and share it with me. This will be a summative grade due this week.<br />
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Your Guide must include:<br />
Introduction<br />
Player info<br />
How to start<br />
Rules<br />
How to win<br />
and photos.<br />
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here is the guide to the game Clue<br />
<a href="https://www.hasbro.com/common/documents/dad2885d1c4311ddbd0b0800200c9a66/2BFAEC9E5056900B102C3859E9AC6332.pdf">https://www.hasbro.com/common/documents/dad2885d1c4311ddbd0b0800200c9a66/2BFAEC9E5056900B102C3859E9AC6332.pdf</a><br />
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I posted some helpful articles below.<br />
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<a href="http://ryanmacklin.com/2015/02/11-rules-board-game-writing/">http://ryanmacklin.com/2015/02/11-rules-board-game-writing/</a><br />
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<a href="https://lawofgamedesign.com/2014/10/29/theory-include-how-to-start-in-your-rules-and-a-lines-of-questioning-update/">https://lawofgamedesign.com/2014/10/29/theory-include-how-to-start-in-your-rules-and-a-lines-of-questioning-update/</a>Mr. Toddhttp://www.blogger.com/profile/13715465152226371480noreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-84327261271476155562018-11-26T05:35:00.001-08:002018-11-26T05:35:36.896-08:00Stan lee gameFor my marvel game idea i would make a quicksilver because he has a pretty simple super power. all i would have to do is obstetrical course game and make quick silver and make him very faster.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-31942087536197198472018-11-19T06:07:00.001-08:002018-11-19T06:07:10.968-08:00In Memory of Stan LeeA true "Marvel" of a man, Stan Lee was first a comic book author, then took off in fame when his superheroes began starring in movies. The best movie (in my opinion) that the late Lee participated in is the animated "Big Hero 6". An interesting collaboration between Marvel and Disney Animation, BH6 is about five youths and a healthcare robot whose "superpowers" come not from some confusing and unlikely origin story, but from real science. The group must work together to stop a mysterious masked villain who has stolen the protagonist's biggest invention--an army of 'microbots' that can perform virtually any task while controlled by a special neural interface. Being both Disney characters and Marvel characters, the six have likely already been featured in video games. Here's my own take:<br />
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You start as Hiro Hamada, the movie's main character. In the opening levels, the objective is simply to navigate different puzzles using the microbots. After progressing a short ways, you unlock Baymax the healthcare robot. At first, he is just a white blobby robot who follows you around:</div>
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But as a healthcare robot, Baymax has a readily apparent role in any video game: If you, as Hiro (or later, any of the others) get hurt--which can happen as the levels get harder--simply rendezvousing with Baymax can restore your health bar.</div>
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Once Baymax is unlocked, the <a href="https://www.youtube.com/watch?v=GzOroyFxUj0">other characters</a> will start to appear as NPCs. You might glimpse GoGo testing a magnetic-suspension bike, Wasabi organizing tools near his precision laser cutter, Honey Lemon doing chemical experiments, or Fred hanging around reading a comic book. You might even glimpse the robotics professor, Robert Callaghan.</div>
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(Side note: Fred in the movie is one of BH6's shout-outs to Marvel. He is obsessed with superheroes in comic books and often dresses up as a cartoon monster. A glimpse of his family portrait, and the movie's after-credits scene, reveals that Stan Lee, or at least the animated version, is Fred's father. The after credits scene can be found <a href="https://www.youtube.com/watch?v=KKG_L-fDk8U">here</a>.)</div>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-DWpikawDALs/W-15UEKeGAI/AAAAAAAAADs/xVRoGxQ7pf0QqXAqJ9mGEmoUuRyIZqiXgCLcBGAs/s1600/portrait.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="432" data-original-width="431" height="320" src="https://4.bp.blogspot.com/-DWpikawDALs/W-15UEKeGAI/AAAAAAAAADs/xVRoGxQ7pf0QqXAqJ9mGEmoUuRyIZqiXgCLcBGAs/s320/portrait.PNG" width="318" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The cameo in the movie</td></tr>
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Once you've familiarized yourself with the basic game mechanics, disaster strikes. In a level resembling the exposition center from the movie, Hiro suddenly has his microbot controller taken away from him (the keys the player would control the microbots with will no longer do anything) by a mysterious figure in a mask. As the villain leaves, he sets the level on fire, requiring the player to escape without the aid of the microbots. In the next level, the player unlocks two new power-ups: One is a microbot compass that will point the way through upcoming levels, the other is the ability to play as Baymax, who now has armor and a host of new karate-style moves. (these will come in handy, since there will be minor enemies made of microbots that must be fought along the way).<br />
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<a href="https://www.blogger.com/u/1/blogger.g?blogID=2229070574930675478" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://1.bp.blogspot.com/-vKTM3XMt9HY/W-19SHTL7kI/AAAAAAAAAD4/IMiVgQgAH-MgXaTDGXRfclmoqxfWpSFgwCLcBGAs/s1600/compass.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="392" data-original-width="335" height="200" src="https://1.bp.blogspot.com/-vKTM3XMt9HY/W-19SHTL7kI/AAAAAAAAAD4/IMiVgQgAH-MgXaTDGXRfclmoqxfWpSFgwCLcBGAs/s200/compass.PNG" width="200" /></a><img alt="Image result for big hero 6 characters" src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR-6HI7EcZ8NqqZ9DS4gKki2EbAN5Mobxl9-rwQ4DJLAufwOwg_PA" /><br />
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The masked villain puts in another brief appearance, in a level that also reunites the player with the other NPCs. At this point, they now become unlocked as playable characters; the player will now be able to switch between characters at will. Each one unlocks a new "superhero" form and powers: Gogo has special super-fast skates and a pair of returning sharp-edged disk weapons, Wasabi has precision laser-cutting gauntlets to slice through things with his hands, Honey Lemon has a purse that can launch blobs of bouncy or sticky goo, and Fred has a monster suit that can jump extra-high and breathe fire. Hiro gains a new suit that allows him to ride on the back of the once-again upgraded Baymax, who can now fly. The scenes that inspired this upgrade are found <a href="https://www.youtube.com/watch?v=oBGGEZSAfyY">here</a> and <a href="https://www.youtube.com/watch?v=vMaXSuWXmzs">here</a>.</div>
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The boss battle features the masked villain with an army of microbots and a strange portal, which your protagonist gets to travel through in the end scene, revealing the identity and motives of the masked villain. (No spoilers here!)</div>
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Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-90083695575292255702018-11-19T05:32:00.003-08:002018-11-19T05:32:46.069-08:00a game where you play as a normal solder fighting along side he avengers so you have to be careful; or the enemy will kill youAnonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-20053367914004463202018-11-15T06:03:00.001-08:002018-11-15T06:03:20.743-08:00Stormdew ValleyAfter years of years fighting with the X-men, Ororo Munroe, decided to retire. As a gift for the years they worked together, Professor-X gave her a old farm plot in Stormdew Valley.<br />
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Equipped with only the old tools and her weaker but functional powers she will have to work hard to turn the overgrown fields into a thriving home!<br />
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The game starts with Ororo Munroe, arriving at the train station, once she steps out the train, she is greeted by a NPC named: Kitty Pryde, at the end of the conversation Ororo asks if she knows where the Xavier Farm for Gifted Gardeners, she says that she knows where it is and that she thought that it was abandoned, They head towards the farm, when they arrive another dialogue pops up, and she wishes her good luck.<br />
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The game revolves around Storms relationship with her neighbors, having a balanced life between work and friendship. At this age, Ororo powers are very weak, and stress plays a huge role in her strength, if the player stops talking to people, she will get more and more stressed causing her powers to fail or act in unexpected ways, and possibly damage your crops.<br />
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Stress if not the only problem in the game, because not everyone likes mutants, and this and your actions have consequences.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-55916796291310929862018-11-07T06:14:00.000-08:002018-11-07T06:14:35.809-08:00Indie Game the Movie Review<span style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; text-align: center;"><span style="font-size: x-small;">★</span></span><span style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: x-small; text-align: center;">★</span><span style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: x-small; text-align: center;">★</span><span style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: x-small; text-align: center;">★</span><span style="background-color: #f8f9fa; color: #222222; font-family: sans-serif; font-size: x-small; text-align: center;">★</span><br />
Indie game the movie was quite inspirational along with informative. Not only did it show the hardships and mental/physical toll that indie gamers often endure, but it showed the possibility of triumph, of outstanding success that follows such dedication and commitment. It reinforced video game design is a realistic option in my mind.<br />
<br />Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-23473201176120560812018-11-07T06:11:00.003-08:002018-11-07T06:11:52.836-08:00indie games I really enjoyed this documentary it shows really well how stressful these guys lives are and how easily it can all go wrong making years of hard work be worth nothing.I think my favorite game showed in the documentary was Super Meat Boy. I think it was a better game all around and the people working on it seemed a lot more clam and human. the fez guy was a little crazy and the guy that made brave didn't seem very relatable but that might have been just because the documentary didn't spend much time talking with him.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-30169339984241651952018-11-07T06:10:00.003-08:002018-11-07T06:10:25.676-08:00Phil Fish Is TerriblePhil Fish is a god offal indie game developer. He promises that the game would be released soon but then goes and remakes the whole thing. Then he goes and gets triggered when people start to say bad things about him and his game. He then goes and starts to threaten people and think that is fine. I think that we should send Phil Fish to an insane asylum for him acting like a psycho so he can go an get help. In the end Phil Fish is just little boy who is stuck in a grown mans body.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-34771826993174300252018-11-07T06:07:00.005-08:002018-11-07T06:07:38.344-08:00<div dir="ltr" style="text-align: left;" trbidi="on">
The documentary was very inspirational and it showed the hard times the developers had to go thought to make there games.It showed the possibility of hard work and at the end everything will work out.</div>
Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-14855219931729154232018-11-07T06:06:00.003-08:002018-11-07T06:06:30.931-08:00IndieGame: The GamesThree games were mentioned in the movie IndieGame: Braid, Super Meat Boy, and Fez. Braid was only mentioned at the beginning, but appeared to be a typical fantasy/adventure. In the movie, Braid is the exemplary "successful indie game", selling just over 10,000 copies on the day of release. Super Meat Boy is the adventure of the titular protagonist, who attempts to save his girlfriend by traversing a maze full of dangers, mostly spinning saws. The twist: Meat Boy is 'not just a guy made of steaks...he has no skin'. (Quote from the game developers in the movie). As he climbs and jumps, Meat Boy leaves a trail of red particles that mark his progress; if he dies to a saw, that saw will remain red and "bloody" even after he respawns. The experience appears extremely painful, and is used as a motivation for Meat Boy to rescue his girlfriend, because she is made of bandages. The developers are quoted as saying 'she completes him, both metaphorically and literally'. I can see the intended purpose here, but I personally find the idea of a skinless protagonist disgusting.<br />
Fez, on the other hand, is described as 'a stop-and-smell-the-roses kind of game...there's no boss fight...it's meant to be a relaxing gameplay' by its developer, speaking at a convention he attended despite a falling-out with one co-developer. The protagonist of Fez is a small white stick figure with a wide head, traversing what first appears to be the typical side-scroller environment...until he receives a cube-shaped fez and gains the power of three dimensions. With this power, Fez's protagonist can turn corners and access the other sides of the previously flat-looking towers (though the overall graphics still mostly show two dimensions). A big fan of relaxing gameplay, I much prefer Fez over Super Meat Boy (and probably also over Braid--not sure because of lack of footage and description).Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-72234910287699460132018-11-07T06:00:00.005-08:002018-11-07T06:00:18.778-08:00Indie Game: The Movie Favorite Creator Edmund was probably my favorite creator in <i>Indie Game: The Movie. </i>I think this because even though he had a wife, he was able to make the game day after day while being able to spend time with her. I also liked how he never gave up on his friend Tommy and encouraged him to keep going when he thought he couldn't. Edmund was also a good creator because the day of release he didn't care how much they sold the first day and didn't check the sales so he could be either disappointed or exited.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-52678235720978979852018-11-07T05:57:00.005-08:002018-11-07T05:57:30.563-08:00Indie Game MovieMy favorite part of the movie was following the people who made Super Meat Boy and the process it went through. It was also cool seeing it become a success.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-44795337594170138532018-11-07T05:56:00.009-08:002018-11-07T05:56:26.522-08:00indie game the movie Indie game the movie is a movie about 3 games roads to creation and how hard it was to release these games to the world. personal favorite was super meat boy a game about a boy with no skin who has to save his girl friend from a fetes in a jar.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-39152005510431502792018-10-26T05:55:00.000-07:002018-10-26T05:55:07.164-07:00There Is No GameI think that There Is No Game was fun but a game I would only play once. The guy who was narrating the game was annoying but figuring out the problems to move on was enjoyable. If i was asked to play another game like this one were you have to figure out clues I would play it. Overall it was an all right game.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-67449340066835309412018-10-26T05:54:00.006-07:002018-10-26T05:54:38.595-07:00there is no gameThis game was pretty fun, and reminded me of a game but I can't remember what it was called. I think that if it was longer it could've been a full game instead of a browser game. I think that some games use humor well, and that it kind of depends on the type of game you're playing if humor is used.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-81256837989214896352018-10-26T05:54:00.004-07:002018-10-26T05:54:26.610-07:00I enjoyed the creativity throughout the "non-game", and the outside-the-box thinking required on the "user's" behalf. It combined lots of different game mechanics and puzzles that kept the "non-game" interesting and fun. I would definitely recommend the game, and would play a sequel, if one comes out.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-24002171827674242052018-10-26T05:54:00.002-07:002018-10-26T05:54:17.342-07:00there is no game i like there is no game because its simple but still provides a enjoyable game experience. it uses humor and sound to get the user into it. the sound helps because it makes the game. hu mor is used to keep the player involved and references popular gamesAnonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-6157444178595394762018-10-26T05:53:00.001-07:002018-10-26T05:53:12.577-07:00I enjoyed playing this game i thought it was very creative and fun . I haven't played many games before that us humor like this i would really enjoy if more games did this it makes the gaming experience a lot more fun. i wonder if this humor game play breaking the 4th wall could be added to more modern styled game like COD.Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-22854033771642122852018-10-26T05:48:00.003-07:002018-10-26T05:48:40.645-07:00Essay<div class="separator" style="clear: both; text-align: center;">
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This Non game uses puzzles Humor and sound to make an extraordinary online game. What did you think of it?<br />
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What are some games that you have played that used humor to enhance gameplay? Maybe you haven't played any. Why . do you think the device of humor is not used more in video games?Mr. Toddhttp://www.blogger.com/profile/13715465152226371480noreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-8704751829655423112018-10-25T06:11:00.001-07:002018-10-25T06:11:00.782-07:00<div dir="ltr" style="text-align: left;" trbidi="on">
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Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-67908158028411349752018-10-25T05:56:00.002-07:002018-10-25T05:56:18.188-07:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://2.bp.blogspot.com/-DWUp8PtE32I/W9G9UemwbOI/AAAAAAAAAHA/p80zdICCYcgQX-vZYjOzyKdk2c70isPOgCLcBGAs/s1600/egg%2Bboi.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="481" data-original-width="865" height="177" src="https://2.bp.blogspot.com/-DWUp8PtE32I/W9G9UemwbOI/AAAAAAAAAHA/p80zdICCYcgQX-vZYjOzyKdk2c70isPOgCLcBGAs/s320/egg%2Bboi.PNG" width="320" /></a></div>
this is my custom shell shocker characterAnonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-30894306687971608662018-10-25T05:44:00.000-07:002018-10-25T05:44:02.418-07:00<div dir="ltr" style="text-align: left;" trbidi="on">
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Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-85109140307097991192018-10-25T05:40:00.000-07:002018-10-25T05:40:32.225-07:00<div class="separator" style="clear: both; text-align: center;">
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i made super man but gave him another logo and an Afro </div>
Anonymousnoreply@blogger.com0tag:blogger.com,1999:blog-2229070574930675478.post-16226214726980202062018-10-24T06:14:00.001-07:002018-10-24T06:14:54.335-07:00Pokémon in the Weirdness TriangleCharacters: This scores highest in Weirdness--after all, the franchise contains hundreds of unique little creatures, each with their own strengths, weaknesses, and abilities.<br />
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<span id="goog_1478849878"></span><span id="goog_1478849879"></span>Besides these, there are also the human characters--and they follow more traditional game-character tropes. There is the Protagonist (you). There's the Rival, whose team expands and improves as yours does, filling the role of returning antagonist. There are other Trainers and wild Pokémon to meet and battle along the way (minor antagonists). There are Gym Leaders (bosses) who if defeated will present you with a badge. There are the helpful NPCs who grant you advice, resources, and general assistance. And there's always at least one Final Boss, be it an elite and powerful trainer or the leader of the Evil Team.<br />
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World: In each Pokémon game, the world consists of a Region containing several roads, towns, and wilderness spaces. There have been seven Regions so far: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, and Alola. Your character can wander the Region, though a path of game progression is usually followed.<br />
<img height="170" src="https://cdn.bulbagarden.net/upload/thumb/8/86/Kanto_Town_Map_RBY.png/120px-Kanto_Town_Map_RBY.png" width="200" /><img height="166" src="https://cdn.bulbagarden.net/upload/2/2e/Johto_Town_Map_GSC.png" width="200" /><img height="124" src="https://cdn.bulbagarden.net/upload/thumb/1/1f/Hoenn_RSE_Map.png/250px-Hoenn_RSE_Map.png" width="200" /><img height="155" src="https://cdn.bulbagarden.net/upload/a/ac/Sinnoh.png" width="200" /><img height="131" src="https://cdn.bulbagarden.net/upload/thumb/b/b4/Unova.png/250px-Unova.png" width="200" /><img alt="Kalos alt.png" height="131" src="https://cdn.bulbagarden.net/upload/thumb/8/8a/Kalos_alt.png/300px-Kalos_alt.png" width="200" /><img height="120" src="https://cdn.bulbagarden.net/upload/thumb/6/6c/Alola.png/250px-Alola.png" width="200" /><br />
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Activity: While the Pokémon games may seem unique and, well, weird at first, anyone who's played D&D should recognize the basic battle mechanics, and they are quite complicated! An individual Pokémon will have not only a Species Name (such as Pikachu) and a Type (such as Electric), but also several stats (sometimes referred to EVs and IVs): HP, Speed, Attack strength, Defense, Evasion, Accuracy, Special Attack, and Special Defense. Moves used in battle can lower the stats of your opponent or increase your own stats, and there are literally hundreds of moves in the games. Each move has a Type associated with it, and a Same Type Attack Bonus (STAB) will be added if the user and the move have the same Type. Not every Pokémon can learn every move, and each one can only 'know' up to four moves at a time. The Type of the move will be factored with the Type of the target to determine the outcome, and a move may miss or fail, be "not very effective" or on the flip side, be "super effective" or even a "Critical Hit". As one may expect, the above stats of both user and opponent have a say in the effect of any given move. Plus, each move has PP (Power Points), which is similar to mana and can be restored with certain items. Other items, whether used one-time during battle or held by a member of your team, can have even more effects. Looking familiar yet, D&D players?<br />
But wait. There's more! Certain moves can inflict effects on the target, which have different ramifications on the gameplay:<br />
Burn: Caused by some Fire moves. Deals extra damage to the victim in each turn ("___ is hurt by its burn!")<br />
Freeze: Caused by certain Ice moves. Prevents the victim from using any move in the next few turns ("___ is still frozen solid!")<br />
Paralysis: Caused by certain electric moves. Has a similar effect to Freeze ("___ is paralyzed and cannot move!")<br />
Poison: Caused by some Poison moves. Has a similar effect to a Burn ("___ is hurt by poison!")<br />
Sleep: Caused by some Psychic, Fairy, and other Type moves. Similar effect to Freeze and Paralysis ("___ is still sleeping!")<br />
Confusion: Has the chance to reflect damage back on the victim when the latter tries to attack ("___ hurt itself in confusion!")<br />
Those Effects that prevent the victim from moving can also make them easier to capture in a Pokéball, since they have a much lower chance of breaking free while frozen, paralyzed, or asleep. For even more battle mechanics, try this webpage:<br />
<a href="https://bulbapedia.bulbagarden.net/wiki/Category:Moves_by_effect">https://bulbapedia.bulbagarden.net/wiki/Category:Moves_by_effect</a><br />
<br />Anonymousnoreply@blogger.com0