This weekend I bought Undertale after hearing about it online and how it is such a great game. I started playing it and was delighted that the tag line was true. "The RPG game where you don't have to kill anyone!" The game had a happy tone, and I decided that I was going to save everyone in my first play through. But that is the draw, it was up to the player to decide who will live, and who will die. Each play style has its own draws, with the player have the control of how the game plays out. If the player decides to kill everyone, then it would feel more like an older RPG where you have to grind in certain areas, but after a certain number of monsters, they would all be gone, none would be in the towns, or fight you anymore, and the atmosphere changes to show what you have been doing. If you save everyone, then towns are filled, and you can even friend people who you thought were your enemies. That is why Undertale is great, since it is the first RPG where no one has to die!