Monday, November 6, 2017

Fighting games as a concept

Fighting games as a concept

A fighting game is generally a 1-4 player game where each player engages in hand to hand combat (although occasionally weapons are used with a melee focus). The games are round based where the winner of each round gains one point until a limit is reached.


an example of a really good fighting game is Overgrowth, which I personally have been following the development for almost 7 years. The game by wolfire games (which also co founded the humble bundle website), is the sequal to a cult classic "Lugaru", in which you are an anthropomorphic rabbit avenging his village that got destroyed by wolves and bandit rabbits. The game features a highly advanced combat and movement system where each player is made up of an entire skeleton and damage dealt is based on broken/sprained bones. This results in fights which can be rather drawn out because you can't get a good hit, or fights which end almost immediately because you got a lucky hit and snapped the spine/neck. the game also features a full level editor which can be used to create many maps and custom missions.



Both players died from a snapped neck.



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