tag:blogger.com,1999:blog-2229070574930675478.post5500747998314083591..comments2018-10-12T05:32:52.890-07:00Comments on Video game design: answer to questionsMr. Toddhttp://www.blogger.com/profile/13715465152226371480noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2229070574930675478.post-35287028731652991742013-10-23T04:40:40.164-07:002013-10-23T04:40:40.164-07:00It all felt the same for almost everyone. We were ...It all felt the same for almost everyone. We were all thrown to the wolves with little instruction on how to play. All we knew was how to build and destroy. These kind of experiences are what make playing blindly so much more fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2229070574930675478.post-31994904893457972152013-10-01T05:06:42.772-07:002013-10-01T05:06:42.772-07:00When you and three other people are all thrown int...When you and three other people are all thrown into a game that none of you have ever played before and are told to protect yourselves and destroy you're enemies, with little to no instruction, its going to be a bit challenging. But the plus side is none of you know what you're doing. You don't have to worry about other people attacking because, well, you're all trying to figure yourselves out. Although learning through playing is a challenge, its a good way to learn, especially in a game like Starcraft. You have to figure out what you're doing to defend yourself and to attack the enemy team, but if you have someone just telling you how to do it, you don't figure out your own ways, and you don't really play the game, someone is doing it for you. Anonymousnoreply@blogger.com